
CGCiruit – Look Dev 4: PBR Texturing
This course is an intermediate introduction on how to do texturing for an asset using a PBR approach inside Substance Painter.
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This course is an intermediate introduction on how to do texturing for an asset using a PBR approach inside Substance Painter.

This is the second part of the Cinematic Clouds and Asteroids tutorial series, developed in collaboration with Gleaces Juvilian. In the first part, we explored how to create the scene in Houdini and…

In this course we will learn to create a cloud scape scene with Asteroids falling over it. This is the Houdini part of the course. There is also Part 2, which will cover the compositing part of it. T…

This comprehensive course offers a deep dive into Houdini’s Height Field tools, enabling learners to create sophisticated terrains for various applications. Whether you’re aiming to enhance environme…

In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building blocks when creating non simulated c…

In this FX mania tutorial we are going to see how to achieve this Lava Monster shot, from an empty Scene to Final Comp.

In these lessons, we will create several different types of tornadoes. From small dust to huge deadly ones. And at the and, play with the fire. We will learn how to use manually created forces.

In this Training Series we’ll learn how to write a Maya Python Deformer Importer/Exporter that is 40 times faster and outputs a file 60 times smaller than the conventional workflow/code that’s used a…

this is two hours tutorial that will provide to you a good idea about procedural modeling in Houdini , if you want to go in the correct way of learning Houdini, so you are in the correct place, i wil…

Together we will create an extremely versatile Tool to create unlimited versions of all sorts of Rocks and Boulders. (Or to use as a Stone-Model Decal-Tool, …)