
FXPHD – Hard Surface and Creature Texturing
Centred on real-world production workflows, this course demonstrates how to construct modular, node-based texturing setups in Mari for hard surface and organic models, equipping artists with advanced…
// CATEGORY
<p>Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.</p>

Centred on real-world production workflows, this course demonstrates how to construct modular, node-based texturing setups in Mari for hard surface and organic models, equipping artists with advanced…

Go from absolute beginner to 3D character artist in Blender

This course primarily focuses on building anime-style scenes. Students will learn how to find relevant reference resources from the initial stages, and how to create models, textures, materials, layo…

In this foundational course, we will be learning the fundamentals of Character Sculpting!! | Modern Nextgen Fundamental Workflow Development: Thor Overwatch Style with Zbrush.

The key to this project was to create a shield around the character when the drone attacked, blocking the attack. To achieve this look, I tried different RNDs such as Houdini, Pyro, etc. and ended up…

In this volume, we are going to make things move with nodes and code. (A lot of code, so buckle up!) In particular, we are going to do a lot of work with particle systems, both the built-in one in Ho…

Welcome to Volume 2 of Adams Learn Houdini Tutorial series. After covering the basics of the Houdini interface and general concepts in Volume 1, we are now ready to dive into some more complex setups…

This volume of the course is not an extensive introduction to all things Houdini, but it is the foundational level that will help get you started with the program and on to the more complicated aspec…

80+ hours. Full AR-15 weapon system. Complete AAA pipeline from first primitive to final 4K Texture exports and render.

Learn Houdini Volume 4 is a relaxed and highly informative introduction to one of the most mystifying parts of Houdini – USD and Solaris. The future of rendering in Houdini is Karma. USD is the backb…