
The Gnomon Workshop – Snow Simulation Workflows in Houdini
Artists will learn tips and techniques to art-direct snow simulations using constraints and attributes.
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Artists will learn tips and techniques to art-direct snow simulations using constraints and attributes.

This workshop is designed for artists with a basic understanding of Photoshop, Nuke, and Blender, as well as for those who already have the technical skills but want to elevate their work to a cinema…

Explore the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software, Maya, Arnold, and Nuke. This intermediate-level workshop, led by Graham C…

Learn how to use Blender and Unreal Engine 5 to craft a Victorian-style architectural game environment design using a professional workflow. Environment Artist Joshua Haun shares how to take design e…

The goal of this 4-hour workshop is to walk artists through the entire environment creation process, using artist-friendly workflows in Houdini. Giovani guides mid-level artists who already have some…

Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

David Silberbauer teaches how to create a simple fluid-interaction shot of sharks in an ocean in this new 4.5-hour workshop. He begins with warm-up exercises that show how to set up simple fluid scen…

This 4-hour Maya workshop covers how to achieve natural performances infused with as much personality, character specificity, and entertainment as possible. Senior Animator at Walt Disney, Alissar Ko…

This second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Ph…

From Concept to Final Sculpt using ZBrush, Maya & Marvelous Designer with Omid Moradi. This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using indust…