>_DD.PANDA
← BACK TO INDEX
$/BY DDPANDA/1 MIN READ/265 WORDS

Unreal Generalist: Houdini Procedural Environment

Unreal Generalist: Houdini Procedural Environment
Source: https://www.udemy.com/course/unreal-generalist-houdini-procedural-environment/

What you’ll learn

  • Create fully procedural meshes for cliffs, terrain, landscapes, trees, crystal clusters, and embankments
  • Polish Houdini-generated meshes in ZBrush for enhanced detail
  • Problem – solve Houdini procedural content and adapt workflows
  • Re- use and modify Houdini graphs for completely different results
  • Integrate Houdini, ZBrush, and SpeedTree effectively in your environment workflow

Requirements

  • Comfortable with node-based workflows in Houdini
  • Familiarity with Unreal Engine interface
  • Basic understanding of ZBrush and SpeedTree is a plus

Fy5xSrev o

d4Uql6y8 o

wiyitAkU o

WbHz6ZZ0 o



Download Links

Password: cms.ddpanda.org

$more --like-this