Realistic Prop Texturing

Vintage TV Texture- In-Depth Tutorial Course
Learn how to texture and render a hero asset from start to finish for video games & film. You’ll learn techniques like Anchor Point usage, Custom Alpha Painting, Lighting and Rendering, Unique Texturing, and so much more!
SUBSTANCE 3D PAINTER, ADOBE ILLUSTRATOR, AND MARMOSET.
All the texturing will be done in Adobe Substance 3D Painter, and the rendering will be done in marmoset toolbag 4. We will also make use of Adobe Illustrator to create custom alphas.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of model.01-Going Over Our Bakes..mp4
02-Adding Height Details Part1.mp4
03-Adding Height Details Part2.mp4
04-Creating Our Base Materials Part1.mp4
05-Creating Our Base Material Part2.mp4
06-Creating Our Base Material Part3.mp4
07-Testing Our Roughness Variation In Toolbag.mp4
08-Working On Material Details Part1.mp4
09-Working On Our Tape.mp4
10-Working On Our Crayon.mp4
11-Working On Tv Front Material Part1.mp4
12-Working On Tv Front Material Part2.mp4
13-Working On Tv Front Material Part3.mp4
14-Working On Material Details Part2.mp4
15-Working On Material Details Part3.mp4
16-Creating Our Alpha In Illustrator Part1.mp4
17-Creating Our Alpha In Illustrator Part2.mp4
18-Creating Our Alpha In Illustrator Part3.mp4
19-Creating Our Alpha In Illustrator Part4 -Timelapse.mp4
20-Using Our Alpha In Substance Painter.mp4
21-Working On Small Knobs.mp4
22-Working On Border Plastic.mp4
23-Working On Dials Part1.mp4
24-Working On Dials Part2.mp4
25-Working On Material Details Part4.mp4
26-Working On Our Antenna.mp4
27-Working On Material Details Part5.mp4
28-Working On Material Details Part6.mp4
29-Working On Our Screen Part1.mp4
30-Working On Our Screen Part2.mp4
31-Finishing Our Material.mp4
32-Setting Up Our Renders Part1.mp4
33-Setting Up Our Renders Part2.mp4
34-Inspecting Our Renders.mp4