Post-Apocalyptic Game Environment

Post-Apocalyptic Game Environment - In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!
MAYA, SUBSTANCE AND UNREAL ENGINE
All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.00-Trailer.mp4
01-Going Over Our Reference And Planning.mp4
02-Creating Our Blockout Pieces Part1.mp4
03-Creating Our Blockout Pieces Part2.mp4
04-Setting Up Our Blockout Pieces In Unreal Engine 4 Part1.mp4
05-Setting Up Our Blockout Pieces In Unreal Engine 4 Part2 - Timelapse.mp4
06-Turning Our Blockout Into Final Meshes Part1.mp4
07-Turning Our Blockout Into Final Meshes Part2.mp4
08-Turning Our Blockout Into Final Meshes Part3.mp4
09-Turning Our Blockout Into Final Meshes Part4.mp4
10-Turning Our Blockout Into Final Meshes Part5.mp4
11-Placing All Our Windows - Timelapse.mp4
12-Doing A Quick Lighting Pass.mp4
13-Creating Our Concrete Master Material Part1.mp4
14-Creating Our Concrete Master Material Part2.mp4
15-Creating Our Concrete Master Material Part3.mp4
16-Creating Our Concrete Master Material Part4.mp4
17-Creating Our Concrete Master Material Part5.mp4
18-Exporting Our Materials.mp4
19-Creating Our Uv's.mp4
20-Creating And Applying Our Materials In Unreal Engine.mp4
21-Improving Our Scene Materials.mp4
22-Uv Unwrapping Our Windows.mp4
23-Creating Our Window Textures.mp4
24-Polishing Our Scene And Material.mp4
25-Creating Our Decals Part1.mp4
26-Creating Our Decals Part2.mp4
27-Creating Our Decals Part3 - Timelapse.mp4
28-Balancing Our Scene.mp4
29-Creating Our Ground Plant Part1.mp4
30-Creating Our Ground Plant Part2.mp4
31-Creating Our Bush Plant Part1.mp4
32-Creating Our Bush Plant Part2.mp4
33-Creating Our Bush Plant Part3.mp4
34-Creating Our Plant Part1.mp4
35-Creating Our Plant Part2.mp4
36-Creating Our Small Grass.mp4
37-Creating Our Tall Grass.mp4
38-Creating Our Tree Part1.mp4
39-Creating Our Tree Part2.mp4
40-Placing Our Foliage Part1.mp4
41-Placing Our Foliage Part2 - Timelapse.mp4
42-Doing Another Lighting Pass.mp4
43-Creating Our Ground Material Part1.mp4
44-Creating Our Ground Material Part2.mp4
45-Creating Our Ground Material Part3.mp4
46-Creating Our Ground Material Part4.mp4
47-Creating Our Ground Material Part5.mp4
48-Setting Up Our Terrain Material And Painting Textures.mp4
49-Polishing Our Scene.mp4
50-Polishing Our Scene Part2.mp4
51-Polishing Our Scene Part3.mp4
52-Tutorial Closure And Info.mp4
53-Bonus-Adding Broken Windows And Balancing Decals.mp4
54-Bonus-Adding Megascans To Our Scene.mp4
55-Bonus-Creating Corner Damages For 3D Assets.mp4
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