Creating Stylized 3D Environments for Games – Tutorial Course

Stylized Environment Art in Unreal Engine 5 - In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace. You’ll learn techniques like Modular Modeling, Procedural Texturing, Prop Sculpting, Color Theory, Stylized Foliage, Level Art & Composition, Advanced Shader Creation, Lighting, and more!
This tutorial is based on the amazing work from John Wallin Liberto
BLENDER, SUBSTANCE DESIGNER / PAINTER, ZBRUSH, AND UNREAL ENGINE 5
The Modeling will be done in Blender, along with foliage modeling via the Treebox add-on. The Materials will be authored with Substance Designer & Paintbox 2. Foliage Cards will be drawn in Photoshop. Prop sculpting will be done in Zbrush & textured with Substance Painter. The environment will be designed, shaded, lit, and rendered with Unreal Engine 5.
The Modeling & Sculpting process in Blender & Zbrush can be replicated in the modeling package of your choice. The same goes for Photoshop, where any drawing application will work. Substance Designer, Substance Painter, & Unreal Engine are critical, however.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers (excluding particles). This course is designed to give you an incredibly strong foundation in environment art workflows and replicating concept art for video games and cinematics. The goal of this course is to achieve a strong understanding of the entire environment art workflow while building a game environment ready for your art portfolio to level up your career.
TREEBOX & PAINTBOX 2
Developed alongside this course over many months, Shin’s TREEBOX & PAINTBOX 2 are game development tools designed specifically to make foliage and material creation for stylized environments faster and more fun. Only the BASE versions were used in the course, so just the essentials! Install TREEBOX into Blender to get an instant procedural tree creation tool that can convert itself into a game object in one click! Then use PAINTBOX 2 to rapidly iterate painterly materials in Substance Designer to save precious time and make experimenting in designer much more natural. These tools are essential to take us to the final result in this concept art.
01-Introduction.mp4
02-Starting The Blockout.mp4
03 Continuing The Blockout.mp4
04 Finishing The Blockout.mp4
05-Setting Up Unreal.mp4
06-Landscape Blockout.mp4
07-Designer Introduction.mp4
08-Grass Material.mp4
09-Bark Material.mp4
10-Wood Material.mp4
11-Rock Material.mp4
12-Wall Material.mp4
13-Metal Material.mp4
14-Dirt Material.mp4
15-Stone Material.mp4
16-Rock Sculpting Introduction.mp4
17-Finishing Rock Sculpting.mp4
18-Rock Asset Texturing.mp4
19-Drawing Foliage Textures.mp4
20-Small Foliage Modeling.mp4
21-Modeling With Treebox.mp4
22-Village Modeling Introduction.mp4
23 Village Modeling Part 01.mp4
24 Village Modeling Part 02.mp4
25-Village Modeling Part 03.mp4
26-Village Modeling Part 04.mp4
27 Village Modeling Part 05.mp4
28 Village Modeling Part 06.mp4
29 Village Modeling Part 07.mp4
30-Landscape Shader Part 01.mp4
31-Landscape Shader Part 02.mp4
32-Blend Shader Part 01.mp4
33-Blend Shader Part 02.mp4
34-Village Materials Part 01.mp4
35-Village Materials Part 02.mp4
36-Foliage Material Functions.mp4
37-Grass Shader.mp4
38-Foliage And Trunk Shader.mp4
39-Level Design Demo.mp4
40-Water And Polish.mp4
41-Fx And Goodbye.mp4
8.5 Roof Material.mp4