Creating Sci-Fi Environments for Games

Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.
3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:
Project planning and creating a proper blockout scene.
Creating Trim Sheets to give our models more detail.
Creating huge assets that use only tileable materials and weighted normal.
Creating the tileable materials for those huge assets using Substance Designer.
Creating custom decals to add more detail to our scene.
Creating models with unique textures.
Doing level art, lighting, composition and post effects in unreal engine 5.
And so much more.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.01-Gathering Our Main Reference.mp4
02-Finish Gathering Our Reference.mp4
03-Start Creating Our Blockout.mp4
04-Continue Creating Our Blockout Part1.mp4
05-Continue Creating Our Blockout Part2.mp4
06-Continue Creating Our Blockout Part3.mp4
07-Continue Creating Our Blockout Part4.mp4
08-Continue Creating Our Blockout Part5.mp4
09-Continue Creating Our Blockout Part6.mp4
10-Continue Creating Our Blockout Part7 -Timelapse.mp4
11-Continue Creating Our Blockout Part8 -Timelapse.mp4
12-Creating Small Asset Blockouts -Timelapse.mp4
13-Creating Our Metal Material Part1.mp4
14-Creating Our Metal Material Part2.mp4
15-Creating Our First Trimsheet Part1.mp4
16-Creating Our First Trimsheet Part2.mp4
17-Creating Our First Trimsheet Part3 -Timelapse.mp4
18-Creating Our First Trimsheet Part4 -Timelapse.mp4
19-Texturing Our First Trimsheet Part1.mp4
20-Texturing Our First Trimsheet Part2.mp4
21-Texturing Our First Trimsheet Part3 -Timelapse.mp4
22-Texturing Our First Trimsheet Part4.mp4
23-Creating Our First Final Asset Part1.mp4
24-Creating Our First Final Asset Part2.mp4
25-Creating Our First Final Asset Part3.mp4
26-Creating The Base Of Our Master Material.mp4
27-Preparing Our Trim Sheets For Use.mp4
28-Creating Our Trim Sheet Materials.mp4
29-Adding Trim Sheet Details To Our First Final Asset.mp4
30-Creating Our Angled Pillar Part1.mp4
31-Creating Our Angled Pillar Part2.mp4
32-Creating Our Angled Pillar Part3.mp4
33-Creating Our Angled Pillar Part4.mp4
34-Creating Our Large Hallway Module.mp4
35-Creating Our Remaining Final Assets Part1 -Timelapse.mp4
36-Creating Our Remaining Final Assets Part2 -Timelapse.mp4
37-Creating Our Remaining Final Assets Part3 -Timelapse.mp4
38-Creating Our Remaining Final Assets Part4 -Timelapse.mp4
39-Creating Our Remaining Final Assets Part5 -Timelapse.mp4
40-Creating Our Remaining Final Assets Part6 -Timelapse.mp4
41-Placing Our Vista Mountains And Foreground Assets.mp4
42-Doing Our First Lighting Pass.mp4
43-Polishing Our Background Mountains.mp4
44-Creating Our Color Decals Part1.mp4
45-Creating Our Color Decals Part2.mp4
46-Creating Our Dirt Decals Part1.mp4
47-Creating Our Dirt Decals Part2.mp4
48-Creating Our Dirt Decals Part3.mp4
49-Placing Our Final Cameras.mp4
50-Placing Our Decals -Timelapse.mp4
51-Placing Additional Models And General Polish -Timelapse.mp4
52-General Polish.mp4
53-Creating Our Aircon Unit Part1 -Timelapse.mp4
54-Creating Our Aircon Unit Part2 -Timelapse.mp4
55-Final Polish And Creating Screenshots.mp4