Creating 3D Asset for Game/Production Studios

Creating 3D Assets for Production Studios
This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.
3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5
This course will cover a large number of topics, but the biggest topics are as followed:
Showcasing what request briefs are and how to use them.
Showcasing Jira. Which is a common site used to track content during production.
Showcasing how to use sites like Confluence, Miro and Notion
Discussing Quality vs Speed
Gathering references and creating a blockout asset
Showcasing the entire creation process of an asset from high to low poly modeling, unwrapping, baking and texturing
Showcasing how feedback is usually given in studios
Setting up assets in Unreal Engine 5
And we will also include multiple bonus chapters on how to create various different assets using different techniques.
The general takeaway of this course is that at the end, you will have in-depth knowledge on what to expect when you start working for an actual game or production studio. Not just how to create assets but also what kind of internal tools and workflows to expect01-Finding Our Asset And Creating Request Briefs.mp4
02-Jira And Naming Conventions.mp4
03-Showcasing Bonus Programs Like Miro - Notion - Confluence.mp4
04-Setting Up Our Project And Reference.mp4
05-Discussing Quality Vs Speed.mp4
06-Creating Our Blockout Part1.mp4
07-Creating Our Blockout Part2.mp4
08-Creating Our Final Container Part1.mp4
09-Creating Our Final Container Part2.mp4
10-Creating Our Final Container Part3.mp4
11-Creating Our Final Container Part4.mp4
12-Creating Our Final Container Part5.mp4
13-Creating Our Final Container Part6.mp4
14-Creating Our Final Container Part7.mp4
15-Creating Our Final Container Part8.mp4
16-Creating Our Final Container Part9 - Timelapse.mp4
17-Creating Our Final Container Part9.mp4
18-Creating Our Final Container Part10.mp4
19-Turning Our Final Container Into High Poly Part1.mp4
20-Turning Our Final Container Into High Poly Part2 -Timelapse.mp4
21-Turning Our Final Container Into High Poly Part3.mp4
22-Turning Our Final Container Into High Poly Part4.mp4
23-Turning Our Final Container Into High Poly Part5.mp4
24-Preparing Our Final Low Poly -Timelapse.mp4
25-Creating Our Uv's Part1.mp4
26-Creating Our Uv's Part2 -Timelapse.mp4
27-Preparing Our Asset For Baking.mp4
28-Baking Our Asset.mp4
29-Creating Our Container Textures Part1.mp4
30-Creating Our Container Textures Part2.mp4
31-Creating Our Container Textures Part3.mp4
32-Creating Our Container Textures Part4.mp4
33-Creating Our Container Textures Part5.mp4
34-Explaining How Feedback Works.mp4
35-Processing Feedback.mp4
36-Finalizing Our Asset In Unreal Engine.mp4
Aircon Vents -Timelapse.mp4
Creating Our Branding -Timelapse.mp4
Mailbox -Timelapse.mp4
Trash Container -Timelapse.mp4