
VFX Cave Environment – Part 1
This course is ideal for Environment Generalist artists who want to learn how to use Maya, Houdini, and Unreal Engine to create photorealistic environments for VFX shots and Virtual Production LED wa…
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<p>Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.</p>

This course is ideal for Environment Generalist artists who want to learn how to use Maya, Houdini, and Unreal Engine to create photorealistic environments for VFX shots and Virtual Production LED wa…

Grooming is a digital art production stage that develops the type and appearance of characters’ hair, fur and feathers. To bring more realism to the characters, professionals specialized in grooming…

Learn Generative AI, Claude, and Blender MCPs to Create 3D Models, Characters, Weapons, Animations & Scenes.

This class is meant to teach you the basics of Blender, and as such won’t focus heavily on version specific features. That means, even if you watch this class and the current version is Blender 4.0,…

In this course, Popurika shares exclusive techniques for animation production using Blender. Learn how to create an entire project with Blender, covering everything from modeling and rigging to anima…

You’ll learn the same methods 2AM uses to replicate stylized characters, covering the full pipeline: 3D modeling, texturing, rigging, animation, and Unity implementation, with reference models, exerc…

I’m a motion artist passionate about turning abstract ideas into striking visual stories. My work lives at the intersection of movement, design, and experimentation—whether it’s directing, creating c…

It’s time to make your own films. What happens when a feature film VFX artist goes rogue – merging techniques using Blender, Nuke, and new A.I Workflows? Find out in this workshop!

Through the cave entrance, the wind crept in and blew over its coarse fur, causing undulating waves that spread across the dense surface like a field of wheatgrass in early autumn. Sensing a foul pre…

Build, texture, export and animate a customisable stylized pirate chest through one connected Blender-to-Unreal Engine production workflow.